Motherboard meets John Romero, one of the creators behind Wolfenstein 3D, DOOM, and Quake, breakthrough games that all but created the first-person shooter genre.Shooters. That’s what the most ubiquitous genre of video games are colloquially called. They are the reason critics constantly say that video games are obsessed with guns.
image credit: Motherboard
His game designs and development tools, along with new programming techniques created and implemented by id Software’s lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term “deathmatch”.
But as mass shootings become an increasingly regular part of the news cycle, it’s fair to ask: Did the industry create a monster? one of its primary architects says the goal was simply to create some scares and some laughs says John Romero.
First-person shooters are a type of three-dimensional shooter game, featuring a first-person point of view with which the player sees the action through the eyes of the player character. They are unlike third-person shooters, in which the player can see (usually from behind) the character they are controlling. The primary design element is combat, mainly involving firearms.